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Old Oct 21, 2006, 06:06 AM // 06:06   #1
Ascalonian Squire
 
Sol Constituent's Avatar
 
Join Date: Feb 2006
Location: Teh Matrix
Guild: O Crap There Goes Our [Monk]
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Default Dual Monk Build

So, this is a bulid i just came up with, and have played around with a little bit, and it's been pretty successful. any help/input/comments would be MUCH appreciated.

the idea is this:

ele throws down wards (monks need to run around in the wards to escape warriors and assassins, b/c wards will slow them down, and block). the ele will also spam blinding flash and enervating charge on all wars, assassins, and rangers. double attunements is for constant spamage. finally, the ele will help the war spike with lightning orb followed by enervating charge.
the first monk is very straightforward, just a full time heal monk. heal people.
the second monk is more complicated. use air of enchantments as much as possible, b/c it lets you spam RoF and guardian like a mofo. also it lets you spam prot spirit more easily, and spirit bond. however, the most important thing this monk does (asside from healing), is make sure you cast zealots fire on whoever is getting attacked (probably a monk). then, once zealots fire is on the monk, cast AoE, and then spam your enchants on that monk as fast as possible, keeping energy management in mind. you'll help with damage using zealots fire, and once it's on just spam shit to help the monk or whoever is getting attacked out. also make sure to use mend condition. a lot. especially on war if blinded.
finally, the backbreaker warrior.......... attack a secondary, preferably soft target to gain adreneline, and then wreck up shop on their monk once adreneline is full in that order. it'll pwn shit up. and call out when you use it so that the ele can help with orb. if the ele and war work together, it'll RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up anyone, especially a monk (around 6 seconds of straight knock down plus deepwound and damage buffs is a huge bitch)



_E/X_
-10+4 air, 11+1 earth, 10+1 energy storage
Blinding Flash
Enervating Charge
Lightning Orb
Ward Against Foes
Ward Against Melee
Air Attunement
Elemental Attunement {e}
Rez Sig

_Mo/X_
_-12+4 healing, 12+1 divine favor
Word of Healing {e}
Dwyna's Kiss
Orison of Healing
Healing Touch
Healing Breeze
Healing Seed
Remove Hex
Rez Sig

_Mo/X_
-11+2 prot (head and minor), 10+3 smite, 10+1 divine favor
Air of Enchantment {e}
Reversal of Fortune
Guardian
Protective Spirit
Spirit Bond
Mend Condition
Zealots Fire
Rez Sig

_W/E_
-12+4 hammer, 12+1 strength, 3 air
Shock
Crushing Blow
Backbreaker {e}
Mighty Blow
Hammer Bash
Frenzy
Sprint
Rez Sig
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Old Oct 21, 2006, 06:51 AM // 06:51   #2
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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It's GG for your build... And I don't mean that as in your build is a winner.
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Old Oct 21, 2006, 12:52 PM // 12:52   #3
Desert Nomad
 
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Quote:
Originally Posted by Zui
It's GG for your build... And I don't mean that as in your build is a winner.
LoL

So you have a warder, AND two monks? lol

I bet you're one of those kids that runs around the map for 40 minutes when his team loses.
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Old Oct 22, 2006, 04:27 PM // 16:27   #4
Ascalonian Squire
 
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Location: Uk
Guild: Exsurgo
Profession: R/Me
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I'll try to be a little more helpfull than the last two posts.

Firstly neither your monk has no energy management att all, this will become a huge problem.

Secondly, im not to sure if you understand how zealots fire works. The idea that that smiting monk is to maintain zealots, not for it to be cast on players who are been attacked. As zealots is maintained on the smiter, when he casts spells on an ally then you will deal dam to players around the ally you are healing/protecting etc

I think the monks needs a complete re-write. Blessed light ftw

Your gonna be using to enchanments on your ele which will be target of shatter enchantment and also for enemy monks to gain energy. Prehaps ether prodigy would work better here rather than elemental attunement. i think you have to much warrior hate with the ele, make him dam aswell but keep the blind. Maybe Making your ele secondary monk with extinguish and heal party, drop mend condition from the smiter and add smite hex. Another possiblity is to take off sprit bond from the smiter and replace with judges insight, you want to concentrate on doing dam with this char not heal.

Lastly you have no shutdown on monks/casters, i can also see your warrior waving around his hammer hitting not much but fresh air so maybe think into that aswell.

I hope my small knowledge base has helped.
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Old Oct 22, 2006, 05:04 PM // 17:04   #5
Ascalonian Squire
 
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Guild: The Black Dye Cartel [幸sad]
Profession: Me/
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Please consider a more balanced build. You are very defensive orientated, and you will get rolled by a team who specifically tries to take your build apart piece by piece. What happens when your warrior can't do any damage? You're stalemated at best. Trust me, I've locked down warriors even with two monks watching him and cleaning hexes off. Sooner or later the pressure gets to them and they forget about their warrior entirely, then he is mine..
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Old Oct 23, 2006, 01:01 AM // 01:01   #6
Ascalonian Squire
 
Logan Raziel's Avatar
 
Join Date: May 2006
Guild: Rally Opposing Fears [ROFL]
Profession: Me/E
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Quote:
Originally Posted by Jupiter Exsurgo
I'll try to be a little more helpfull than the last two posts.

Firstly neither your monk has no energy management att all, this will become a huge problem.

Secondly, im not to sure if you understand how zealots fire works. The idea that that smiting monk is to maintain zealots, not for it to be cast on players who are been attacked. As zealots is maintained on the smiter, when he casts spells on an ally then you will deal dam to players around the ally you are healing/protecting etc

I think the monks needs a complete re-write. Blessed light ftw

Your gonna be using to enchanments on your ele which will be target of shatter enchantment and also for enemy monks to gain energy. Prehaps ether prodigy would work better here rather than elemental attunement. i think you have to much warrior hate with the ele, make him dam aswell but keep the blind. Maybe Making your ele secondary monk with extinguish and heal party, drop mend condition from the smiter and add smite hex. Another possiblity is to take off sprit bond from the smiter and replace with judges insight, you want to concentrate on doing dam with this char not heal.

Lastly you have no shutdown on monks/casters, i can also see your warrior waving around his hammer hitting not much but fresh air so maybe think into that aswell.

I hope my small knowledge base has helped.
I agree with a lot of what you said, but there are some things in there that seem more...GvG orientated and not TA. Extinguish and heal party are great skills in 8v8 but should not be used in TA IMO. Smite hex is an awesome skill with someone with full smite, great damage and somewhat decent recharge, judges insight is also good. But the other monk didnt have any condition removal, im not sure why, but regardless that condition remover on the smiter was the only one so removing it wouldnt be a good idea.

And to Sol, WoH monks are very easily defeated in TA, seed is bad, its obvious when its on and the war can just change targets, I'd recommend taking a Boon prot even though it seems like now days everyone hates them. But a standard E drain or MoR B prot, then an AoE smiter with a bar similar to: AoE, RoF, Guardian, draw conditions, Judges Insight, Smite hex, Zealots fire, Rez sig (take out either judges or smite hex for balth if you want it, but can be hard on energy to use draw and balth in some matches).
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